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Craps

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Like roulette, craps is a negative expectation game, but with a great deal of excitement. Also, like roulette, the odds are fairly easy to calculate because they involve two dice. Unlike most of the card games in a casino, the craps table is not quiet. Players are constantly shouting at the dice to encourage good throws. There are no “betting rounds” or taking turns betting, as in card games. Until a bet is resolved, anyone can place money on a possible outcome at just about any time. Below is a picture of the table layout. Around the periphery of the layout are low walls, so that dice can be thrown on the table, towards the “ends” of the table, against the walls.

Craps involves the collaboration of a couple of casino employees. The boss of the table is “the Boxman,” who sits on one side with all the house chips. The boxman rules on all questions on the table, including whose bets belong to whom, what the payoffs are, and when the throw of the dice is valid or not (a “no roll.”) On each side of the boxman stands a dealer, whose job is to sell chips to the people on his or her end of the table, and to collect losing bets and pay off winners, in accordance with the boxman’s directions. The “stickman” handles the dice, retrieving them and inspecting them, particularly if they fall from the table, and delivering them to the shooter. Every 20 minutes or so the rolls of the casino employees shift.

A full size table comfortably accommodates 12 players. As many as 16 players can participate at a time, and 20 is probably the upper limit. Even if more could squeeze around the table, it would be hard to keep track of all the betting with so many people.

The shooter or thrower is the player whose turn it is to throw the dice. The shooter is said to have “control” of the dice. Control moves from person to person clockwise around the table. Dice must be thrown using one hand only. They are thrown across the craps layout and must hit the walls on the opposite end of the table from where the player is. If they go elsewhere or hit chips, the boxman will declare “no roll” and the dice are thrown again.

A player may choose to throw the dice when control passes to him or her, or pass. It is not required to throw dice in order to bet on the play. Once a player has control of the dice, he or she keeps rolling until control is lost by throwing craps, not making a “point,” or voluntarily passing control to the next player after making a “point.”

The first roll of the dice by a new shooter is called the “Come Out roll,” or just the “Come Out.” It signals the beginning of a new game in Craps, which means a new betting round. A Come Out roll occurs for the first time for the new shooter once the prior shooter has failed to make a winning roll or when (as sometimes happens) the previous shooter has had a winning roll and wants to pass control of the dice anyway. A shooter who has just won a game, either by rolling a natural or by “making the Point,” has the right to keep the control of the dice. In that event the game will continue with the old shooter and a new roll to establish a new point.

The Come Out roll can have one of three outcomes: